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DWARF FORTRESS TILESET 40.24 HOW TO
I say several because it took me a while to figure out how to get any of them to survive long enough to acquire a pick while all those wild animals (the least problematic of which was actually the alligators, since they were relatively passive) kept going after them. In that case you'll definitely be wanting to use either bone crossbows and bone bolts or just wrestlers if you have to.īack in March 2010, just before 40d was superseded, I played several 0 dorfbuck embark games on a sinister freshwater marsh and had the best time I've ever had in DF. This is assuming that you actually can fell trees with a wooden axe, if not then the logs from the wagon need to be conserved for making a depot out of so that a pick or some metal and an anvil can be obtained from traders, assuming there's no exceedingly convenient migrant miner who happens to wander into your fort. The only wooden weapons I'd think there'd be much point in making are one wooden axe for cutting trees and possibly some wooden crossbows and bolts. On a side note, there are hundreds of thousands of embark locations in _each_ world, and creating a new world to find a nice spot seems to be just as difficult as finding a second good spot in the same world. Topple a kingdom build a bridge to a remote island to open up a new trade route winning a war. Ideally, you could set goals for yourself that even make it necessary to play several forts and adventurers in the same world. And with what it will eventually be, I can't imagine to switch worlds a whole lot. It's not very well fleshed out yet, although world activation certainly improved things quite a lot. I've seen Toady mention it specifically as goal he's working towards in some interviews. >I've literally never seen that opinion expressed before As such it's one of its strengths, and I think never experiencing it is kind of missing out on a central thing of DF. But I think that's one of the very prominent things that sets DF apart from other games. It's not like you need to play that way to enjoy the game or anything.
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>A bunch of guides to various parts of fort-based living: >Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing. Current version is Dwarf Fortress 0.40.24: dfg/ Dwarf Fortress General Anonymous 19:34:02 Post No.
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